The Kinetic Image The Kinetic Image is a study of the twilight zone between the two- three- and four-dimensional, visual expression. The image blends together the plane, space and time dimensions. This creates a time-bound, narrative dimension, which adds an extra layer on top of the expectations normally associated with regular two-dimensional artwork.

At the same time, a certain degree of 'visual fluctuation' is embedded within the image, as the artwork functions both as a still image whilst at the same time being in motion. It is both dependent on the artist as the creator and the beholder as the interactant in order to unfold. The boundaries are defined by the artist, but the concrete, time-bound expression is determined by the observer.

The time dimension appears in the image, not as a linear, but as a fleksible progression. This progression is graduated by the beholder in the second she interacts with the artwork. In that way, the image does not become static, neither is it in constant motion, apart from the scope of the beholder’s interaction with the work.

The platform on which The Kinetic Image unfolds is ⇢ Quicktime Virtual Reality™ as it is right now. This simplifies the interaction which benefits most people - you only have to click and drag. The Kinetic Image is meant to be displayed in front of the observer, on a widescreen television, projection or the like, while she controls the image with a glove, pen, or other gimmick, which copies the functions of a computer mouse. In this way, the observer can pull herself through the image - so to speak, or just stand back, and dwell upon the universe, that the artist has created.
Works Journey [4.6MB]      ⇢ Daydream [1.9MB]      ⇢ Time [0.7MB]
Concept The Kinetic Image implementation concept     
Language English      ⇢ Danish
Get Quicktime™ © 2005 Massimo Fiorentino
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